![]() ![]() Update: My new class units guide is now available, check here if you are interested: If you want to I can also join in on some co-op fun with you guys as well, in which case you can add me.Enjoy! :) Finally, just because a unit is at the bottom of the list doesn´t mean it´s useless - it just means that I prefer other units over them. ![]() ![]() I will freely admit that some entries are based on my opinion, so should you (dis)agree or have suggestions on how to improve this guide feel free to post it in the comments. I will go over base stats, strenghts, weaknesses and important abilities/traits of each unit and will sometimes offer advice on how to use it in battle the most efficient. It will include irregulars, basic infantry, pikeman, archers, support, cavalry and the tier 3 unit of each race. Units stacked together will form an army, made up of up to 6 units that will fight together in combat and move on the world map at the speed of the slowest unit in the army.Hello everyone! This guide is meant to give you an overview of each racial unit in the game and rank them from best to worst. Forced march restores the army's move points at the cost of 30% of their current Hit Points and 10 mana per unit in the army.Road Building, when toggled on, will construct roads over hexes in friendly or neutral territory the army travels over at the cost of 3 gold per hex without road.Excavation can only be used on adjacent Earthen terrain and has a chance to open up new paths, buried treasures or hidden locations.There are 6 possible ranks for each unit (listed in order of low to high):Īrmy abilities are unlocked by the empire skill with the same name. Support abilities grant +2 Bolstered Resistance. When this unit enters Defense Mode, adjacent friendly units gain Bolstered Resistance.īase attacks have 60% chance of inflicting Distracted. , and one or more support abilities that heal and/or buff allies. All adjacent friendly units gain +3 Resistance and +3 Status Resistance.Extends its Zone of Control to all adjacent hexes. ![]() Ends its turn and goes into a defensive mode: ![]()
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